Before we dive into the details, let us make one thing clear: it’s been a long road with this one. Over the last few months, we’ve received the same request many times – to edit Sketch files in UXPin. So we rolled up our sleeves to make it happen. Today we can finally introduce you to the Sketch import that lets you bring Sketch files right into UXPin and turn them into interactive prototypes. See how it works.
It works for everyone
Since there’s no need to download Sketch to make it work, anyone on the team can open a file on any computer, Windows or Mac. So don’t go looking for a Sketch for Windows alternative anymore.
Start from Sketch, finish in UXPin
We know the drill – some designers simply prefer to use the Sketch app and then drop their files to UXPin for its prototyping or collaborative benefits. Whatever the case may be, with features like comments, spec mode, documentation, user roles, approval process, and status updates, remote teams can collaborate, communicate and perform more efficiently.
The switch is as easy as it gets
If you’ve been using Sketch for quite a while now, we wouldn’t even dare to ask you to recreate all that work from scratch. That’s why the Sketch import is smooth and reliable, making it possible to drop a file right into UXPin, open it, and edit every single layer with all its bits and pieces with some limitations.
And that’s literally how it works. The striking power of the Sketch import lies in the ability to edit everything after import. Thanks to that, right after you upload all your pages and artboards nice and neat, you can turn them into a fully interactive prototype in a matter of minutes.