We got a chance to ask Russ Unger these 5 questions about user experience design.
UXPin Blog — Design Studio
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A Gaze at the Stars. Interview with Jeff Parks.
We got a chance to ask Jeff Parks these 5 questions about user experience design
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A Gaze at the Stars. Interview with Jeff Gothelf.
We got a chance to ask Jeff Gothelf these 5 questions about user experience design
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5 Flat Design Myths Busted.
5 flat designed sites, 5 flat design myths.
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Learn about Lean with LUXr
Few takeaways from lean startup workshop with Janice Fraser from LUXr.
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Iridies and User Experience Blossom in Spring.
These user experience events make UX blossom every spring. Our thanks for this great chance to contribute to the whole UX community once again:)
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Google Glass – Gimmick or Revolution? Infographic.
I’ve tried Glass. We were sitting together with friends in a pub in San Mateo (CA) and we’ve played with Glass capabilities. My opinion: it’s still more of a nerd gizmo than a massively popular, world-changing, device. But there is hope. There is great hope in the concept of wearable computers and Google was first
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5 Dangers of Flat Design
Flat design is tricky. Let me introduce you to 5 obvious dangers of the Flat Design (infographic).
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UX Scotland 2013 User Experience Conference
UX Scotland 2013 User Experience Conference is a community-driven practical User Experience Conference in the heart of Edinburgh. Proudly sponsored by UXPin
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Designing An Online Store? It’s all about the side doors.
Your site’s homepage is likely not a shopper’s initial entry point. Christine Pillsbury describes designing with user journeys to make most of “side doors”.
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Design Your Own Google Glass App
Let me introduce you to UXPin’s Google Glass Prototyping solution.
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UI Walkthroughs: yes or no?
I have built an app, should I put in a walkthrough? Probably many of you had to answer this questions. Here’s Cesare Rocchi’s answer to that.
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Priority Matrix: The value of a unique UX
Appfluence’s CEO Pablo Diaz-Gutierrez tells the design strory behind the unique UX of Priority Matrix.
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Hold on to reality: restrain your creativity and your feedback. Part 3.
Why restrain feedback when designing an app that’s supposed to be intuitive? This is part 3 of tips from the creation of Bubble Browser.
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Hold on to reality: restrain your creativity and your feedback. Part 2.
When restrain creativity? This is part 2 of tips that got Bubble Browser to the Evernote’s Dev Cup 2012 shortlist (and further).
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