Any design team needs to know exactly what they’re working towards. Without this, it can be easy to lose focus on the critical aims and goals of their work and projects. Design team goals are a great way to ensure your team is on track to completing the right tasks and to help productivity and
(…)UXPin Blog — Design Studio
-
-
Choosing a Color Palette for Your Project
Somewhere between wireframing and prototyping, you need the right color selection for your design project. In some respects, your color palette matters just as much as the structure of your design. Given its importance, you don’t want to pick colors without careful consideration. The following information should help you choose a color palette that makes
(…) -
Cross-Platform Experience – An In-Depth Guide for Product Designers
With an ever-growing list of devices, operating systems, and technologies, cross-platform experience design is an essential component of the product development process. Many organizations have dedicated teams for iOS, Android, Windows, etc., to ensure products meet platform-specific requirements and user expectations. Create seamless cross-platform customer experiences with the world’s most advanced UX design tool. Sign
(…) -
Website Design for Scannability – 8 UI Tips and Proven Reading Patterns
Website scannability is essential for creating a positive, user-friendly experience. Users want to find content that solves their problem and return to their lives. Facilitating that by designing for scannability creates trust, increasing the likelihood that visitors will return or convert. This article describes the various scanning patterns users adopt for different tasks and best
(…) -
How to Optimize Videos To Improve Website UX
One of the simplest ways website owners can improve user experience is by implementing videos onto their site. Why spend hours revising instructional copy or guides when a video can condense it in a few minutes? Using videos wisely can be a great way to put users first and boost your site’s UX. You’re about
(…) -
Heuristic Evaluation – The Most Informal Usability Inspection Method
Design teams commonly use Jakob Nielsen’s heuristics to evaluate human-computer interaction because they provide a comprehensive user experience audit. A heuristic evaluation explores ten critical facets of a product’s user experience, allowing design teams to focus on specific usability problems within user interfaces and interactions. Get accurate insights about your product’s usability performance using advanced
(…) -
Building a Component Library – A Step-by-Step Guide
Whether you’re creating a design system from scratch or want better front-end development cohesion and consistency, building a component library is an excellent way to improve your product’s user experience. A component library will save you significant time in the long run, but it will require a lot of resources and attention to detail to
(…) -
What is Design Facilitation and How to Host Your First Session?
Workshops and design sprints are standard in most design processes. These collaborative exercises allow design teams to get valuable input from multiple departments and stakeholders. Design facilitation provides the essential planning and framework to ensure these exercises deliver successful outcomes. Facilitators must guide team members through various tasks and activities to achieve the activity’s goals
(…) -
UX Content Strategy – How to Create and Track it
Content exists across multiple touchpoints sourced from numerous creators. A UX content strategy ensures content production and governance remain high quality and consistency to enhance a product’s user experience while meeting business goals. We’ll explore two significant factors in developing and maintaining a content strategy: A content strategy team uses these facets to create a
(…) -
Design Handoff Basics – What Do Developers Need from Designers?
Design handoffs are a tense time. Designers and engineers speak separate languages and work within different constraints, making communication and collaboration challenging. The first step to bridging this gap is defining what engineers need for development. Communicating these needs at the start of the design process will help designers prepare accordingly and streamline the design
(…) -
Customer Experience vs. User Experience – Why the Difference Matters
Don Norman, the founder of the Nielsen Norman Group and former Apple VP, coined the term user experience or UX in the 90s. Almost two decades later, Tony Hillson from Service Design in New Zealand came up with customer experience or CX. Many people incorrectly use CX and UX interchangeably, but these describe different levels
(…) -
What Are User Pain Points?
User pain points are the foundation for every design project. Solving these problems creates business value while enhancing a product’s usability and desirability. The best way to identify customer pain points is through comprehensive prototyping and usability testing. Designers use test results, plus insights from other UX research, to iterate on solutions to solve these
(…) -
Design Handoff Checklist – 47 Points that Will Guide You Through the Process
Is design handoff stresses you out? It won’t anymore. Let’s see the exact tasks you need to do to make design handoff better. Let’s explore! Design handoff doesn’t need to be point of friction between designers and engineers. Use UXPin Merge and bridge the gap between those teams by using a single source of truth.
-
What is Collaborative Prototyping?
We’re always looking for new ways to enhance prototyping and cross-functional collaboration. Collaborative prototyping is a “hyper-efficient” sprint methodology to create a prototype in one day. Bring collaboration between designers and developers to the ultimate level. Introduce a single source of truth for design and create high-fidelity interactive prototypes in minutes that devs can replicate
(…) -
Internationalization and Localization – Key Differences in App Design
Internationalization is crucial for startups and companies with global aspirations. If organizations want to succeed in an international market and compete locally, they must create relatable, locally relevant product experiences. Internationalization and localization go beyond translated text and currency changes. Designing experiences related to users, their cultures, and their environments create the trust necessary to
(…)
UXPin is a product design platform used by the best designers on the planet. Let your team easily design, collaborate, and present from low-fidelity wireframes to fully-interactive prototypes.
Start your free trial