UX Scotland 2013 User Experience Conference is a community-driven practical User Experience Conference in the heart of Edinburgh. Proudly sponsored by UXPin
UXPin Blog — Design Studio
-
-
Designing An Online Store? It’s all about the side doors.
Your site’s homepage is likely not a shopper’s initial entry point. Christine Pillsbury describes designing with user journeys to make most of “side doors”.
-
UI Walkthroughs: yes or no?
I have built an app, should I put in a walkthrough? Probably many of you had to answer this questions. Here’s Cesare Rocchi’s answer to that.
-
Priority Matrix: The value of a unique UX
Appfluence’s CEO Pablo Diaz-Gutierrez tells the design strory behind the unique UX of Priority Matrix.
-
Hold on to reality: restrain your creativity and your feedback. Part 3.
Why restrain feedback when designing an app that’s supposed to be intuitive? This is part 3 of tips from the creation of Bubble Browser.
-
Hold on to reality: restrain your creativity and your feedback. Part 2.
When restrain creativity? This is part 2 of tips that got Bubble Browser to the Evernote’s Dev Cup 2012 shortlist (and further).
-
Hold on to Reality: Restrain your Creativity and your Feedback. Part 1.
When restrain creativity? Dominik Strzałkowski of Bubble Browser shares some tips that got them to Evernote’s Dev Cup 2012 shortlist (and further). Part 1.
-
What UX Designers Can Teach Marketers About Visual Storytelling
Start telling a more human story with your pitches. Few thoughts on how businesspeople and other marketers can take advantage of UX design principles.
-
Four “Go-Mobile” Traps
Yinying Zhang shares her notes from a talk at a UX Eye meeting, so you can avoid some mobile traps. Seriously go mobile? Here comes the four traps.
-
UX Poland – The Best UX Conference in Central Europe!
UX Poland – The largest and the most prestigious UX conference in Central Europe I’m proud to invite you to an amazing event that will take part 17th and 18th April, 2013 in Warsaw, Poland – UXPin home country. UX Poland is a mind blowing UX conference with worldwide respected speakers, design loving audience and
(…) -
Designing Form Validation – The Right Way
Small Task of Great Importance Form validation design is as tricky as a hyperactive squirrel. It’s a tiny thing that can steal your lunch (both a squirrel and dodgy form validation). No matter how boring it is for us designers – we need to follow certain rules to make the form validation our strength rather
(…) -
How To Get Started With Your UX Freelancing
Guest post by Georgina McNiff How to get started with your UX freelancing: Be that much better. There are many reasons why freelance work is appealing for UX designers: the ability to choose your own clients, to be your own boss, and the freedom to be able to work from home in your pajamas…sometimes. So
(…) -
The Importance of Copywriting in User Experience Design
Click to see the full size it doesn’t get prettier, but certainly gets more readable. The importance of copywriting in User Experience Design Importance of copywriting in User Experience Design should never be underestimated. Whether you sell books, encourage people to read your blog, or try to persuade visitors to sign up to a b2b
(…) -
Product Manager and UX Designer – What’s the Difference?
Photo Credit: pelican via Compfight cc Product Manager vs. UX Designer I always advocate in favor of broad definition of User Experience Design practice. The one that contains not only UI design, but whole set of activities that lead to creation of a great product. Here’s the definition from my recent ebook UX Design for
(…) -
How to Recognize Great UX Designer?
Not so long ago (though in pre-UXPin times), I was working as UX Manager. That’s a great position to be. Taking care of interfaces intertwined with taking care of the team of talented designers. I was constantly thinking about skills great UX designers possess and ways of enhancing these skills among my people. Let me
(…)
UXPin is a product design platform used by the best designers on the planet. Let your team easily design, collaborate, and present from low-fidelity wireframes to fully-interactive prototypes.
Start your free trial