There is much more to UX writing than words alone. The words in your product should be focused on the user, and every user brings a lot to the table. Each individual comes with prejudices and attitudes, expectations and cognitive limitations. Although it may not seem like it at first, UX writing has a lot
(…)UXPin Blog — Design Studio
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Voice First Design: A Movement Toward Voice-Based Interaction
With the rise of voice-controlled devices and interfaces around the world, catering to users with a design that focuses primarily on voice interactions has become essential. This is what remained to be the impetus behind voice-centric design. Now, from the voice-centric design, we are moving towards a voice-first design, which is more about giving priority
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13 ways to make your UI writing better
Building trust with the help of writing and making your UI more intuitive is very possible. There are some things you should avoid and others that you must follow. Here’s how to make your UI more intuitive with your writing. 1. Avoid Using Jargons and Specific Terms Not all of your users know what those
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Why Data Science and UX Design Need to Become Best Buds
Long gone are the days when design used to rely almost solely on the creativity of designers. Technologies are sophisticated, subsequently rendering users more demanding. UX design has been blurring the line between art and science. According to Adobe, 38% of people will stop engaging with a website if its layout or content is visually
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The First Built-in Accessibility Features in a Design Tool are Here
There’s no easy way to say this: Design tools have completely failed to deliver sufficient ways to help create accessible experiences. All of these have existed as plugins or external programs. Until now. Introducing the very first built-in Contrast Analyzer & Color Blindness Simulator in a design tool. According to WHO, over 1.3 billion people
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Expressions: Harness The Power of JavaScript in your Prototypes
Just when you thought your prototypes couldn’t gain more superpowers, we added another to your prototyping utility belt: Expressions. Bring the power of JavaScript functions to your designs. Now you can power up your prototype in a programmatic way. Gone are the days of design tools not having math functions! We just leveled up with
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Introducing Variables and Conditional Interactions for More Interactive Prototyping
Your prototypes have officially gained superpowers. Now you can store or pass information using variables and add conditional interactions! Prototyping just got a whole lot more interactive. Get much closer to real, coded apps with these new features. They’ll be especially handy for user testing. Fall 2018 has been a crazy time at UXPin for all
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UXPin Changelog July 2018 #10
In July, we’ve added a few features that allow building better high fidelity prototypes: new curve types for pen tool, loop for interactions, flipping elements. Also, we’ve released some enhancements to the UXPin Editor to improve the workflow. Details below. Editor and Preview [New] Asymmetric and disjointed curve types for pen tool. [New] Possibility to
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UXPin Changelog June 2018 #9
In June, we’ve released many features to improve the workflow in UXPin Editor and build better high fidelity prototypes. Details below. Editor and Preview [New] Redesigned properties panel split into separate styling sections. [New] Context top bar menu – allows to group and ungroup the elements, turn them into symbols and open the interactions panel
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UXPin Changelog May 2018 #8
In May, we’ve focused on the improvements for Design Systems and UXPin Editor. We’ve also released a new version of a Desktop App (1.1). Details below. Editor and Preview [New] Line element. [new] Pen Tool – drag with Shift locks x/y axis. [new] Pen Tool – pressing Shift adds a node in the middle of
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UXPin Changelog May 2018 #7
In April, we’ve released a Desktop App, a few enhancements to the UXPin Editor and Design Systems, and new versions of the Sketch plugin. Details below. Desktop App That month marked the release of our brand new desktop application that has all the tools you know and love from the original browser version. Download here
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UXPin Changelog April 2018 #6
In the past two weeks, we’ve released a few enhancements to the Design Systems (restricted access, export Design Systems in new formats), Editor (Pen Tool, resizable left panel), and in-app changelog in the Editor. Details below. Design Systems [New] Restrict access to Design Systems only to your team in UXPin. [New] Export Design Systems with
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UXPin Changelog March 2018 #5
In the past two weeks, we’ve released a few enhancements to the symbols, new version of the Sketch plugin, visual improvements in the Editor, and new features in the Dashboard (iterations from iterations, in-app changelog). Details below. Design Systems [Improvement] Handling local and master symbols’ relations while using undo/redo. [Improvement] Changes in nested symbols are
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UXPin Changelog February 2018 #4
In the past two weeks, we’ve released a few enhancements to the Design Systems (redesigned Design System Libraries panel and improved notifications about updated/outdated symbols) and to the Editor (introduced copying and pasting styles, layers and search improvements). Details below. Design Systems Redesigned Design System Libraries panel in UXPin Editor Notification about outdated symbol appears
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UXPin Changelog February 2018 #3
In the first part of February 2018, we’ve released a few improvements to Design Systems (renaming main categories, notification about changed symbols, and improved ghost elements), and the Editor (added lazy loading to the icon section in the properties panel). Details below. Design Systems Rename the main categories in the Design Systems documentation. Added a
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