Learn to create interactive prototypes that are accessible to everyone, ensuring usability for individuals with disabilities.
How to Create Accessible Interactive Prototypes
![image fa15b2f989c9289f5379163500869f8a](https://studio.uxpincdn.com/studio/wp-content/uploads/2025/02/image_fa15b2f989c9289f5379163500869f8a-700x220.jpg.webp)
Learn to create interactive prototypes that are accessible to everyone, ensuring usability for individuals with disabilities.
Prototyping tool is a product that helps designers create a replica of the final product, used for user testing, presenting to stakeholders, and handing off to developers. Most design tools offer a prototyping as an additional feature, but you will get to an advanced prototyping with dedicated tools. UXPin is one of the companies leading
(…)Design-to-code is a familiar workflow. Designers create a prototype using a design tool, and developers convert it to code–a simplified version of the standard product development process. UXPin Merge turns this process upside down with a revolutionary code-to-design workflow. This article explains code to design and how it enhances the product development process with four
(…)UXPin is a product design platform used by the best designers on the planet. Let your team easily design, collaborate, and present from low-fidelity wireframes to fully-interactive prototypes.
Start your free trialThis is a guest post by Alex Williams. A full-stack developer and technical writer with 14+ years of experience in server/browser programming, interactive UI, and NoSQL. You’ve just launched a groundbreaking app. It’s sleek and intuitive, and it’s set to revolutionize how people approach a specific task or workflow. But then disaster strikes. A user
(…)We truly live in the future. One in which we can power our home lights, sound systems or even security with our voices or from a phone app while miles away. Much like the one predicted in the cult classic, Back to the Future: You’re now able to build such prototypes in UXPin! Until
(…)A prototype is a draft or blueprint to explore and refine ideas, while the final product is the completed, fully functional version ready for release. Prototypes and final products serve distinct roles, helping teams move from ideas to a completed, user-ready solution. ~Let’s explore similarities and differences between prototypes vs final products. By leveraging real
(…)Modern websites and apps rely on front-end frameworks to develop, maintain, and scale user interfaces. React’s Javascript library is arguably the most popular front-end framework with many component libraries to build digital products. We’re going to explore the top React UI libraries and how to choose the right one for your next project. With UXPin
(…)Are you ready to elevate your design workflow to the next level? In this comprehensive tutorial, we’ll delve into the world of UXPin Merge, empowering you to seamlessly integrate your React app components into the UXPin editor for high-fidelity prototypes. Gone are the days of static designs. With UXPin Merge, you can dynamically link your
(…)Some team members despise design system governance. They see it as a roadblock to rapid growth, creativity, and flexibility. However, design system governance can foster scalability and creativity if properly implemented while maintaining design and usability consistency. Good design system governance prioritizes users before growth and profits. Company culture also plays a significant role in
(…)A prototype is an early model or simulation of a product used to test and validate ideas before full-scale production. Prototypes vary in fidelity from simple sketches of a user interface to fully interactive digital models that resemble the final product. They serve to gather user feedback, identify usability issues, and refine design concepts, helping
(…)Interactions are vital for prototyping because they provide usability participants and stakeholders with a realistic user experience. The problem many designers have is building interactive components is time-consuming, and the results are underwhelming in most design tools. Discover component-driven prototyping with UXPin Merge and how you can use interactive components to create fully functional prototypes
(…)Components are a fundamental aspect of modern UI design tools, enabling designers to create reusable elements that maintain consistency across projects. While both UXPin and Figma offer robust component systems, they have distinct differences in functionality, flexibility, and integration with other tools. This post will explore these differences, helping you decide which platform might be
(…)When it comes to building a Minimum Viable Product (MVP), the goal is simple: deliver value to users as quickly and efficiently as possible. As a technical designer with coding skills, I’ve seen firsthand how the right approach can turn an idea into a market-ready product. With the increasing complexity of digital products, it’s more
(…)Figma is a powerful web-based design tool that has become designer’s favorite as it allows to create, collaborate on, and share user interface designs in real-time. Founded in 2012 by Dylan Field and Evan Wallace, Figma has grown to become one of the leading tools in the design industry due to its unique features and
(…)User flows are integral to the UX design process. These valuable UX artifacts help product teams visualize flows and processes from users’ perspectives to reduce errors and enhance the user experience. This article takes a deep dive into user flows, their importance, the principles that guide them, the visual representations, and the various types of
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