Capturing UX requirements is an essential process before teams can begin working on a project. These requirements are vital in guiding a project on its path to success. There are three components to capturing UX requirements: business, user, and technical. Understanding each and how to capture the relevant data is crucial for designers to comprehend
(…)UXPin Blog — Design Studio
-
-
User Analysis – Best Methods to Get Quality Insights
A user analysis provides the foundational research for a project. Design teams use this research to guide design decisions, identify opportunities, get stakeholder buy-in, practice empathy, and prioritize the project roadmap. Understanding the components of user analysis and how to combine the results to create actionable insights is crucial for designing a successful product that
(…) -
Most Important UX Artifacts That You Should Create
Designers produce many UX artifacts throughout the product development process. These records help design teams iterate on previous work and provide valuable documentation for stakeholders, design handoffs, R&D, and future projects. This article explores common UX deliverables and how each artifact guides the next. We’ll also discuss which UX artifacts matter most to different teams
(…) -
What Is a Mockup — The Final Layer of UI Design
Designing UI mockups is a critical part of the design process. They’re a visual representation or screenshot of how the final website or product will look. It’s the first time designers get to see their ideas brought to life with color, typography, and content. By the end of this article, you’ll understand what a UI
(…) -
Design System – Principles of Success
On the surface, building a design system is a matter of designing a collection of elements, components, text styles, and colors. But the truth is it’s a more complex procedure. Building, managing, and scaling a design system requires principles and direction. This article was inspired by the webinar about Design System with Carola Cassaro, which
(…) -
How to Evangelize a Design System?
Adopting and scaling a design system is challenging. You must get buy-in from the entire organization, which means evangelizing your design system to persuade stakeholders, product managers, development teams, and designers of its value. Building a design system is just the first step; scaling and reaching optimal design system maturity costs a lot of time
(…) -
How Can You Create a Design System Roadmap?
Building a design system is a time-consuming and costly exercise. But, as many organizations have shown, the benefits far outweigh the costs. A design system roadmap allows team members and stakeholders to monitor the design system’s maturity, milestones, and timeline. Whether you’re just getting started or want to grow an existing design system, this article
(…) -
The Guide to Lightweight UX Documentation
Create useful UX documentation. More insights, less paper trails. Good UX documentation is detailed yet lean. It should be highly focused, actionable, and purposeful.
-
What is Usability Testing and How to Run It?
Usability testing is a crucial part of the design thinking process. It’s an opportunity for UX teams to present their solutions to those whose problems they’re trying to solve—a nerve-racking and exciting experience! UXPin is the world’s most sophisticated prototyping and usability testing design tool. Using UXPin with Merge technology, designers can create high-fidelity prototypes
(…) -
What Are Storybook Args and How They Improve Your Storybook
In recent times, there has been an increased focus on having a pixel-perfect UI that is not only visually stunning but also fulfills the requirements of the user effectively. This renewed focus on UI has resulted in a massive growth in tools, frameworks, and environments that aid this movement. Storybook is one such tool that
(…) -
UXPin Changelog January 2018 #2
In the second part of January 2018, we’ve released many improvements to Design Systems (subpages in custom pages, protection from losing documentation, table element), the Editor (copy-paste of interactions, manual distance measurement, blur, and more), and also a new version of Sketch plugin 4.10.4 with small bug fixes and improvements. Design Systems Add and manage
(…) -
UXPin Changelog January 2018 #1
In the first week of 2018, we’ve introduced: enhancements to Design Systems, improvements to shortcuts in UXPin Editor, and released new Sketch plugin v.4.10.3. Design Systems New: Colorize stroke for SVG assets.
-
UXPin Changelog December 2017 #21
Recently, we’ve released new features in Design Systems: search in the documentation, dark background for light assets and text styles, possibility to add colors from any website to a Design System. In the Editor, we’ve: added a possibility to break a symbol, improved copying and pasting, and enabled aligning single elements to the canvas. Design
(…) -
UXPin Changelog December 2017 #20
This week we’ve welcomed December with the brand-new Shadows feature, a new version of the plugin compatible with the newest Sketch 48, and several improvements to the Design Systems. Design Systems New: Renaming the Design System from the Dashboard by clicking on its name. New: Replacing the Design Systems name within the logotype. New: Adding
(…) -
UXPin Changelog November 2017 #19
In the last week of November we’ve released several improvements to Design Systems, Editor, as well as a new version of the Sketch plugin. Design Systems Optimized lazy loading for the Assets section in Design Systems documentation. Fixed: Disappearing documentation for the Text styles after adding any elements to Design System Library in Sketch. Sketch
(…)
UXPin is a product design platform used by the best designers on the planet. Let your team easily design, collaborate, and present from low-fidelity wireframes to fully-interactive prototypes.
Start your free trial